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<title>magnus3d's CGPortoflio Gallery</title>
<link>http://magnus3d.cgsociety.org/gallery/</link>
<description>magnus3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Na'Vi S'quirrel retouch</title>
	<link>http://magnus3d.cgsociety.org/gallery/854386</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1266276498_small.jpg"><br><br>A quickie i retouched in Photoshop of a squirrel photo found online, i wanted to see if i could turn it into a Na'Vi from Avatar and i think i succeeded. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Original photo copyright belongs to the photograher, not me.]]>
	</description>
	<pubDate>Mon, 15 Feb 2010 17:28:19 +0000</pubDate>
	</item>
	<item>
	<title>Neytiri - Zsphere hair in progress..</title>
	<link>http://magnus3d.cgsociety.org/gallery/852561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1265793625_small.jpg"><br><br>Here's a shot from my work in progress on Neytiri, she's now getting her hair done in Zbrush using a lot of Zsphere's as a base for further modeling and sculpting.]]>
	</description>
	<pubDate>Wed, 10 Feb 2010 03:20:29 +0000</pubDate>
	</item>
	<item>
	<title>Neytiri - skinshader and more..</title>
	<link>http://magnus3d.cgsociety.org/gallery/849353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1264989723_small.jpg"><br><br>I have spent more time on my Neytiri look-a-like model, her skinshader is updated, she got earrings now, her lips have been fixed and much much more. Enjoy! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 31 Jan 2010 20:02:05 +0000</pubDate>
	</item>
	<item>
	<title>Nanosuite - Stacked Layers example #1</title>
	<link>http://magnus3d.cgsociety.org/gallery/824036</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1257792176_small.jpg"><br><br>A new material i built using the Stacked Layers in Maxwell 2.0, it's inspired by the nanosuite from Crysis.]]>
	</description>
	<pubDate>Mon, 09 Nov 2009 12:42:59 +0000</pubDate>
	</item>
	<item>
	<title>Modo towelshader</title>
	<link>http://magnus3d.cgsociety.org/gallery/803324</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1252068570_small.jpg"><br><br>A towelshader test in Modo using hair]]>
	</description>
	<pubDate>Fri, 04 Sep 2009 07:49:32 +0000</pubDate>
	</item>
	<item>
	<title>Small monkey - portrait sketch</title>
	<link>http://magnus3d.cgsociety.org/gallery/783030</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1246950726_small.jpg"><br><br>This one is a small monkey i sketched late last night using my Wacom tablet and pen in Artrage 2. It took about two hours so it's rather quickly done.]]>
	</description>
	<pubDate>Tue, 07 Jul 2009 02:12:11 +0000</pubDate>
	</item>
	<item>
	<title>Watertap rendering</title>
	<link>http://magnus3d.cgsociety.org/gallery/782398</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1246799361_small.jpg"><br><br>A experimental rendering of my watertap model in Modo to learn how the shadertree works.]]>
	</description>
	<pubDate>Sun, 05 Jul 2009 08:09:24 +0000</pubDate>
	</item>
	<item>
	<title>Anvil - shadertests</title>
	<link>http://magnus3d.cgsociety.org/gallery/782397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1246799263_small.jpg"><br><br>A shadertest using Fryrender on a anvil model built by another artist.]]>
	</description>
	<pubDate>Sun, 05 Jul 2009 08:07:50 +0000</pubDate>
	</item>
	<item>
	<title>Nuts..</title>
	<link>http://magnus3d.cgsociety.org/gallery/772847</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/216022/216022_1244598743_small.jpg"><br><br>Nuts.. this started out as a accurate model i were building for a larger personal project of mine, a benchplane. The renderings of this was just intented to be a experiement as i wanted to see how well i could reproduce the nut model and it's surface details using Modo, and from there i just got carried away. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
For this image i painted some textures including the displacementmap in 3D-Coat v3 and the rest of the shaderwork i did directly in Modo 302 where i also setup the scene, fixed the lighting, did all the camerawork and more.]]>
	</description>
	<pubDate>Tue, 09 Jun 2009 20:52:28 +0000</pubDate>
	</item>
	<item>
	<title>Mickey Mouse in trouble...</title>
	<link>http://magnus3d.cgsociety.org/gallery/669967</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1220224085_small.jpg"><br><br>Here's a quickie i tossed together tonight based around this free mesh i found on internet of Mickey Mouse. The scene is setup in C4D r11 trialversion and rendered with Fryrender.]]>
	</description>
	<pubDate>Sun, 31 Aug 2008 23:08:08 +0000</pubDate>
	</item>
	<item>
	<title>Opel Astra GTC studioshoot (red edition)</title>
	<link>http://magnus3d.cgsociety.org/gallery/661802</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1218144397_small.jpg"><br><br>Here's the red version of the Opel i posted earlier, credits goes to Evermotion for the model. I only created the shaders, lighting and rendering using Fryrender.]]>
	</description>
	<pubDate>Thu, 07 Aug 2008 21:26:41 +0000</pubDate>
	</item>
	<item>
	<title>Opel Astra GTC studioshoot</title>
	<link>http://magnus3d.cgsociety.org/gallery/661757</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1218134359_small.jpg"><br><br>A rendering of a Opel Astra GTC mesh from Evermotions's HD Car collection, i created the setup, the materials and the lighting for this scene and let Fryrender cook this for 6 hours with post noisecleanup and fixes in Photoshop.<br />
<br />
Full credits for the model should go to Evermotion.]]>
	</description>
	<pubDate>Thu, 07 Aug 2008 18:39:23 +0000</pubDate>
	</item>
	<item>
	<title>3DConnexion Spacenavigator</title>
	<link>http://magnus3d.cgsociety.org/gallery/651668</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1215717389_small.jpg"><br><br>A viz i made today of a 3dconnexion Spacenavigator controller unit, as i recently bought one of these myself i wanted to try and see if i could model and render it.<br />
<br />
Modeling was all done in Rhino3D 4 and materials and rendering was done with Fryrender One (final release). Rendertime for this was 4 hours.]]>
	</description>
	<pubDate>Thu, 10 Jul 2008 19:16:34 +0000</pubDate>
	</item>
	<item>
	<title>Isidore Horse</title>
	<link>http://magnus3d.cgsociety.org/gallery/594303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1202739796_small.jpg"><br><br>This is a viz i made a couple of days ago of a free laserscanned model i found on the web, it's called Isidore Horse although it looks more like a donkey. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
The main model is rendered with Maxwell using a gold'ish type shader i created for it. Then i created a dirtmap in Cinema4D which is rendered there and then both the Maxwell and the C4D images are composed in Photoshop. There i also beat up the renderings more, added more dirt, fingerprints, grime, general wear &amp; tear to make it look more aged.<br />
<br />
Here's the post-edited rendering from Maxwell.<br />
<a href="http://www.metoric.de" target="_blank"><img src="http://metoric.de/uploads/mMj3fSDg8-Maxwell_Donkey_Macrorender_web.jpg" border="0" alt="" /></a><br />
<br />
I hope you enjoy looking at it as much as i enjoyed creating it. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 11 Feb 2008 14:23:18 +0000</pubDate>
	</item>
	<item>
	<title>Oxide shader experiment</title>
	<link>http://magnus3d.cgsociety.org/gallery/650415</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1215379041_small.jpg"><br><br>This was the result of a material excersize to see if i could achieve a oxidized brass shader realisticly on a bust model found on internet. And i think i did quite ok even though i used a early beta of Fryrender.]]>
	</description>
	<pubDate>Sun, 06 Jul 2008 17:17:28 +0000</pubDate>
	</item>
	<item>
	<title>"The Eggclock"</title>
	<link>http://magnus3d.cgsociety.org/gallery/632468</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1210980727_small.jpg"><br><br>This is my idea of how i wanna design a eggclock if i ever had the chance to do it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> i enjoyed modeling this even though it looks simple in both it's modeling and it's rendering and yes it is quite simple but even simple things can be pretty to look at.<br />
<br />
I modeled this in a betaversion of Moi3D last year and now found the model again in my archive, then i thought i'd try bringing it back to life agian with the help of Maxwell, some nice lighting and simple yet effective materials. This took 5 hours to render at 3200x2400 pixels on my rig.<br />
<br />
Here's the link to the fullres 3200x2400 rendering, it's huge.. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
http://maximus3d.net/files/Eggclock_Fullres_web.jpg<br />
<br />
Thanks for looking!]]>
	</description>
	<pubDate>Fri, 16 May 2008 23:32:12 +0000</pubDate>
	</item>
	<item>
	<title>Female Statue</title>
	<link>http://magnus3d.cgsociety.org/gallery/582675</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1199984187_small.jpg"><br><br>This is a studio viz of a Evermotion statue with a custommade material by me, it's supposed to look like some sorta oxidized brass or similar surface. The material is mostly a procedural based shader with some smaller amounts of bitmaps used in various places and also to drive different parts of the procedural material. Lighting is only done by a single hdr map, and the glare is Fryrender's own glare added at rendertime.]]>
	</description>
	<pubDate>Thu, 10 Jan 2008 16:57:13 +0000</pubDate>
	</item>
	<item>
	<title>Werther's Original Candy</title>
	<link>http://magnus3d.cgsociety.org/gallery/416034</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216022/216022_1160571694_small.jpg"><br><br>This i made for this months candy challenge at Maxwell's MXM Challenge, this one rendering is just so i could get a idea of what this candies look like when lit and thrown in a simple scene. So it's for visualisation purposes.<br />
<br />
<br />
This scene has it's main light and reflections provided by a hdri map of a house, and there's a small fill lightplane that just provides very little extra light on the side but it's not much at all.<br />
<br />
I let it render over night for 8 hours 33 minutes 55 seconds and it reached SL 14,58 at 1600x1200 resolution.<br />
<br />
The candy itself is just a simple model i made in Modo, then the scene is setup in C4D and Maxwell Studio. Setup time was perhaps a whole 15 minutes totally including modeling <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<u>Reference material</u><br />
<a href="http://imageshack.us" target="_blank"><img src="http://img216.imageshack.us/img216/5707/candyvk6.gif" border="0" alt="" /></a><br />
<br />
<u>MXM Site Material Preview &amp; Link</u><br />
<a href="http://imageshack.us" target="_blank"><img src="http://img138.imageshack.us/img138/3231/werthersmxmrenderingkl2.jpg" border="0" alt="" /></a><br />
<a href="http://mxmgallery.maxwellrender.com/news_scripts.php?date=10/10/2006&amp;id=572" target="_blank">http://mxmgallery.maxwellrender.com.../10/2006&amp;id=572</a><br />
<br />
<u>1600x1200 Rendering</u> (<i>Full resolution</i>) ...click on it to view it..<br />
<a href="http://img216.imageshack.us/my.php?image=werthersfullreswebpg4.jpg" target="_blank"><img src="http://img216.imageshack.us/img216/5622/werthersfullreswebpg4.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Wed, 11 Oct 2006 13:01:37 +0000</pubDate>
	</item>
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